I am passionate about games. Ever since my eyes were first glued to a GameBoy I have been excited about games. So when I wanted to learn Computer Science UU was the natural choice with it's Game Technology specialization. Since then I've been able to work on four serious games and complete a handful of solo and team game jams in my free time.
Proficient with C#.
Experienced in making and shipping Unity games.
Passionate about game design.
Junior Gameplay Engineer - Vertigo Studios Rotterdam
Game Programmer - Gainplay Studios
As a medior programmer I worked closely with Design to turn feature specifications into fully fletched features. At Gainplay Studio I have worked on Vedea, Groene Kijkdoos, NurseInVR and an unanounced project.
Junior Game Programmer - Gainplay Studios
Junior Programmer - Pluhz
I worked as a Web Developer on Pluhz Boeking, a digital booking platform that allows general practitioners to schedule and offer specialty operations to patient from their practice.
BSc Computer Science - Universiteit Utrecht
Richting Game Technology
Minor Game Design - HKU
High School Degree - Stedelijk Lyceum Zutphen
VWO - Profiel Natuur en Gezondheid
Projects Worked On
Lines of code written
Game Jams Completed
A VR serious game used to treat Amblyopia. Vedea contains a plethera of minigames all using partial transparency to promote usage of both eyes in players. I worked as the main programmer on this project for Gainplay Studio.
A VR simulation game for the Oculus Quest 2 designed to help nursing students get acquainted to practical application of their knowledge. I worked as one of two programmers on this project for Gainplay Studio.
A short narrative experience about someone looking for shelter in a rumored bunker at the bottom of a mineshaft. Made for Ludum Dare 48.
A puzzle game about explorers looking for the legendary city El Dorado using only a scrap of a treasure map. Made for Global Game Jam 2021.
A wave defense game where you try to feed the fire of the last hearth of the city, before darkness consumes it. Made for Ludum Dare 46.
A visual novel where an android with a broken communication module tries to find help after a plane crash. Made for GMTK Game Jam 2019.
A short game about a vacuuum robot trying to clean up the house before the owner gets home. Made for Global Game Jam 2019.
A puzzle game about how a simple wave cheered up an entire downtrodden island. Made for Global Game Jam 2017.